Gaming on Windows Just Changed Forever
ELI5 / TLDR
Microsoft added a switch to Windows called Xbox mode. Flip it on and your PC drops the desktop, the start menu, and most of the clutter, then shows a clean console-style screen you steer with a game controller instead of a mouse. The promise is a real console feel on hardware you already own — especially handheld gaming PCs. The catch: in testing it ran games no faster than normal Windows, it was buggy and fiddly to navigate, and Steam’s existing Big Picture mode is still cleaner. It is an early, half-baked first step, not the revolution the title suggests.
The Full Story
Twenty-five years of Windows getting fat
The video opens with a history needle. When the first Xbox launched in 2001, it ran a stripped-down version of Windows — lean enough that the operating system itself barely touched memory, leaving the hardware free to push games. Back then Windows idled in megabytes of RAM. Today, the host notes, you are lucky to keep it under four gigabytes, and even the start menu has been rebuilt as what he calls “a bloated React-based web app” (React being a way of building app interfaces out of web-page technology — fine for websites, heavy for a menu that just lists your programs).
The question that has hung over PC gaming for two decades: why can’t desktop Windows be as lean as that old Xbox?
Valve forced Microsoft’s hand
The host gives credit where he thinks it is due. Valve — the company behind Steam and the Steam Deck handheld — built a layer called Proton that lets Windows games run on Linux. That made Linux a genuinely good place to game, which embarrassed Microsoft into finally trimming Windows for gamers.
They have done what no one else could and forced Microsoft to finally address the elephant in the room.
The answer is Xbox mode: a toggle that strips the desktop away and hands you a controller-first interface. You can even set the machine to boot straight into it. No keyboard, no mouse, all controller — in theory.
Living with it: a comedy of menus
Most of the video is the host attempting a set of everyday tasks in Xbox mode without touching a keyboard — the colleagues filming him literally put the keyboard on a high shelf as a dare.
The good parts are genuinely good. Signing in with a PIN entered via the D-pad and face buttons works smoothly. The library that automatically pulls together games from Steam, Game Pass, and other stores into one list is, he says, the most seamless version of that idea he has seen.
The rest is a scavenger hunt. Adjusting system volume, connecting to Wi-Fi, or running a simple hardware-info tool each required hunting through a feature called the Game Bar (an overlay menu Windows pops over games), the accessibility settings, or other unexpected corners — often more than one path to the same thing, none of them obvious.
Found not one but two ways. Accessibility and the game bar… the game bar remains one of those aspects of using Windows that I just find high friction with.
There is a gamepad cursor — a feature that turns the joystick into a mouse pointer so you can click anything — but turning it on means you lose the on-screen keyboard, so you trade one capability for another. At one point trying to enable a performance overlay, the interface broke into what he called a possibly “unrecoverable state,” and Windows kept interrupting with prompts to pin things to the taskbar — exactly the clutter Xbox mode is supposed to hide.
His recurring complaint: Microsoft has muddled the Home and Back buttons, borrowing an iPhone-style logic where one button does too many jobs.
The world does not need more iPhone-like experiences. Let back just be back. Home button is home button.
The verdict that undercuts the title: no free frames
Here is the part that deflates the headline. The team ran a controlled test — two near-identical PCs under the desk, one in Xbox mode, one running Steam Big Picture mode on ordinary Windows 11, same mid-range parts in both. They benchmarked Forza Horizon 5 (chosen as a mature, native Game Pass game to give Xbox mode its best shot).
The result was a wash — a roughly 3% difference, which is just the normal variation you get between two “identical” chips because of how modern processors auto-adjust their speed. The lab repeated the test across F1 24, Doom: The Dark Ages, and Cyberpunk 2077, at two resolutions. Same outcome every time: no measurable performance gain, and sometimes new problems — windows losing focus, F1 24 refusing to launch in full screen at all.
Two small wins survived: booting straight into Xbox mode shaved about 7 seconds off startup, and killing the desktop interface while idle saved some memory versus running the Xbox app on top of full Windows.
So why does it matter at all?
The host argues the real story is not today’s performance but the plumbing underneath. For years, games were built for consoles first using low-level code that had to be painstakingly rewritten to run on Windows — the same kind of compatibility wall Linux faced before Proton. Microsoft made it worse by maintaining three separate, incompatible development toolkits. Its new unified GDK (a single Game Development Kit — the standard set of tools studios use to build for Microsoft’s platforms) means a game written once should run across Xbox and PC. Xbox mode is the consumer-facing face of that same unification push.
The honest bottom line
He is clear-eyed about where it stands against the obvious rival. The difference between Xbox mode and Steam Big Picture is that Xbox mode replaces the whole Windows interface at the system level, while Big Picture is just an app sitting on top. You would expect the system-level approach to win on resources — but in their Steam test, Xbox mode actually used more RAM, because Steam still has to open underneath it anyway.
Even though we’re hoping for the best for Xbox mode… you’re probably going to want to stick with big picture mode for the time being.
Xbox mode’s one real edge: it auto-detects both Steam and non-Steam games. Its current dealbreaker, beyond the bugs: you cannot use more than one monitor while it is running.
Key Takeaways
- Xbox mode is a new Windows toggle that strips the desktop, start menu, and icons for a controller-first, console-style interface; it can boot directly on startup.
- It exists largely because Valve’s Proton made Linux a credible gaming platform and pressured Microsoft to slim Windows down.
- Across four games (Forza Horizon 5, F1 24, Doom: The Dark Ages, Cyberpunk 2077) at 1080p and 1440p, it delivered no measurable FPS improvement over normal Windows.
- Real but minor gains: ~7 seconds faster boot and some idle memory savings from killing the desktop UI.
- Navigation is buggy and unintuitive — volume, Wi-Fi, and basic tools are buried across the Game Bar and accessibility menus, with conflicting Home/Back button behaviour.
- The gamepad cursor (joystick-as-mouse) disables the on-screen keyboard when active — you can’t have both.
- In a Steam game, Xbox mode used more RAM than Steam Big Picture mode, partly because Steam still loads underneath it.
- Cyberpunk needed mouse emulation to launch because it isn’t native to Game Pass; Xbox mode opens game launchers in the background rather than using clean launch flags.
- Current hard limit: no multi-monitor support while Xbox mode is active.
- The deeper point is Microsoft’s unified GDK — a single toolkit replacing three fragmented ones — aimed at making games run across Xbox and PC without separate ports.
Claude’s Take
The title is the most over-baked thing here, and the video knows it. “Changed Forever” describes the strategic direction, not the product on screen — which is, by the host’s own repeated word, half-baked. To LTT’s credit, this is an unusually honest review for a piece named like clickbait: they built a proper controlled test, found nothing, and said so four games in a row instead of manufacturing a result. The “do these tasks without a keyboard” framing is a clever way to surface real usability problems without it feeling like a checklist.
The genuinely useful signal: if you own a handheld gaming PC today, stick with Steam Big Picture. Xbox mode is a beta that gives you no free frames, more bugs, and worse multi-monitor behaviour. The case for caring at all is the unified GDK underneath — that is plausibly a big deal for whether PC ports stop being an afterthought, but it is infrastructure, invisible, and years from paying off. Reasonable claims, well-tested, no real BS. It loses points only because the substance is thin — a 19-minute video that boils down to “promising plumbing, not-ready product,” padded with a long sponsor skit.
A 6: solid, honest, well-produced consumer-tech coverage of something that genuinely doesn’t matter much yet.